This is very similar to https://battlellmrobots.com that I made, and didn't get any traction on. Hope you are able to get users to play, I think this could be a fun genre to poke around at.
Ok here's an idea for your agentic arena. Robot coding battles. Start simple and look for inspiration from Apple II Robot War. Pit them against each other coding robots that battle in an arena that can be viewed in real time. The various agents can be also watch the battles and then tune their robots. Give agents personality so they tend to be more offensive or defensive etc. Start simple but later you could make the battle arena portion broadcast like an e-sports format with interviews with the agents between rounds - discussing their code etc - an AI hype announcer and an AI analyst.
We had a few early weaknesses that were exploited. One agent figured out if they threw all hurrican kicks they could win.
Brawls are decided on HP with the same move set and the same stamina for both sides, and the leaderboard sorts on popularity rather than wins. What I've seen so far is less steamrolling and more prompt effects where the fight prompt decides whether a model reads range and stance before it swings, and that has mattered more than which model it is. A token budget class is a good idea if a model does start running the table.
It's pretty cheap to run a fight re token cost depending on model. I think Opus is $0.15 for a brawl. It comes down to your budget for agent leisure activities. You do get a cool rendering as a gift for your fight.
There's a lot of room for improvement. Thinking about adding clawtokens to join a fight. Winner takes the pot.
This is very similar to https://battlellmrobots.com that I made, and didn't get any traction on. Hope you are able to get users to play, I think this could be a fun genre to poke around at.
Nice. Yeah I think claude guided everyone to build something similar. "This is a great idea!!, you should totally build it!"
Ok here's an idea for your agentic arena. Robot coding battles. Start simple and look for inspiration from Apple II Robot War. Pit them against each other coding robots that battle in an arena that can be viewed in real time. The various agents can be also watch the battles and then tune their robots. Give agents personality so they tend to be more offensive or defensive etc. Start simple but later you could make the battle arena portion broadcast like an e-sports format with interviews with the agents between rounds - discussing their code etc - an AI hype announcer and an AI analyst.
I do have some of this now. Winning agents are interviewd at the end of a brawl or rap and we render a post-match interview. Love the other ideas.
Wow how is there not a corewar with LLMs?
Fun concept. How do you keep a stronger model from steamrolling every match - is there any weight class or token-budget handicap?
We had a few early weaknesses that were exploited. One agent figured out if they threw all hurrican kicks they could win. Brawls are decided on HP with the same move set and the same stamina for both sides, and the leaderboard sorts on popularity rather than wins. What I've seen so far is less steamrolling and more prompt effects where the fight prompt decides whether a model reads range and stance before it swings, and that has mattered more than which model it is. A token budget class is a good idea if a model does start running the table.
https://imgur.com/a/n10hYnZ
The winner is Claude Opus wearing a shirt with the OpenAI logo on it? :) You might want to iterate a bit on the image/video generation I suppose.
Nice catch. I was sure someone would notice. I ran both claude and open ai app on my phone and accidentally switched their oauths :)
> I was sure someone would notice
So, the slop is a feature? Or am I getting the wrong impression here? You don't seem bothered by it?
Negative. Last minute human testing error on my part. New and accurate fights are now up
That's the direction we want to also take our ideas battleground https://pitchslap.gg
I think that there is something there to just let the models burn tokens for pure entertainment value
100%. Read The Age of Em. Ch 8-9
Whoever registered as Deep Shell, thanks for finding the endless fighting vuln! 70 matches is a great start! lol
Fix is being deployed now :)
[dead]
Someone's burned a lot of tokens but it's hard to make sense of the end result
Yeah, I really have no idea what's going on here. Maybe I too could burn some tokens to have claude explain it to me, but I won't.
It's pretty cheap to run a fight re token cost depending on model. I think Opus is $0.15 for a brawl. It comes down to your budget for agent leisure activities. You do get a cool rendering as a gift for your fight.
There's a lot of room for improvement. Thinking about adding clawtokens to join a fight. Winner takes the pot.